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S.t.a.l.k.e.r. 2 announced
S.t.a.l.k.e.r. 2 announced







s.t.a.l.k.e.r. 2 announced

If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. If not, and they sell out to the masses, then all is indeed lost, and we can all be pessimistic losers together./r/Games is for informative and interesting gaming content and discussions. STALKER, after all, is a hardcore experience, and I'm sure they'd like to keep it that way. I should revise my wording, sure its "possible" to run at very low detail and resolutions but that's not really what we're talking about here.Verno, I am damn sure you have the ability to read between the lines and see that my comment was not pertaining to a mediocre STALKER experience. There's a difference between possible and being playable and looking good enough for consumers. The only thing I could foresee them having difficulty with is UI navigation, so hopefully they don't dumb it down all that much. I think a game like STALKER is entirely possible on console, meaning the same level of graphics and complexity.Īs I said, I don't see why it's not a possibility, what with the level of complexity already seen with this year and last year's console titles.

s.t.a.l.k.e.r. 2 announced

#S.t.a.l.k.e.r. 2 announced Pc

If they don't respect and support the PC community, who will?įiLTHY_SNiPER wrote on Aug 16, 2010, 11:02: more so than practically any other studio. GSC seem to be pretty loyal to their PC following, so I have faith in them. Graphically and feature-wise, I think STALKER 2 can be just as impressive, if the devs, and more importantly, Publisher, decide to make the effort. Navigating the one in STALKER with a gamepad wouldn't be all that hard, IMO. The base UI can be kept pretty complex, I'm thinking. It takes hardly any time, it's just a matter of the studio caring whether to implement them or not. Yes, there will be less buttons on console, but functions can always be added on PC. I'd like to be optimistic about this but the very nature of the announcement makes that difficult. Stalker had so many binds that there is no possible way you would get them onto a gamepad without extreme streamlining. Those two games don't even have zone-loading to lean on, either.Īnd all engines rely on LOD'ing tricks, they have to, or all other optimization would be practically pointless. STALKER's draw distance was nothing to write home about, being blown away by games like RDR and Just Cause 2. I'm sure they can build an acceptable experience for console users but I'm not convinced they can do it without harming the PC version significantly.Īgain, you mention the draw distance. Again, what console consumers find acceptable is entirely different from what PC consumers deem acceptable. Such as? We've discussed most of the open world, sandbox games already and found them lacking either in AA, resolution or draw distance. I thought so too until this announcement. If they don't respect and support the PC community, who will? Q[GSC seem to be pretty loyal to their PC following, so I have faith in them. I can think of less than 10 good PC versions and no I am not talking about a port that is simply acceptable. Multiplatform development is practically a codeword for mediocre PC version these days. That's just pointing out the obvious, the point is that some of us aren't convinced that will happen. Q[Yes, there will be less buttons on console, but functions can always be added on PC. I am saying a game like Stalker 2 made in this modern time will suffer from multiplatform development. I'm not sure why you keep bringing up Stalker 1 as if I meant that game literally in the year 2010. STALKER's draw distance was nothing to write home about Do you think Battlefield 3's maps will be anywhere near as large as they could have been without the multiplatform announcement for example? Without a forked PC version, I have no faith in the outcome.Īgain, you mention the draw distance. Just by virtue of making the game for platforms with inferior specs you are already limiting the scope of asset development and production itself. We're talking irreversible changes that multiplatform development will bring. AA and resolution aren't even an issue, because they can both be easily changed on PC.









S.t.a.l.k.e.r. 2 announced